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NPC Subtitle Reminder Panel

Posted: Tue May 23, 2017 2:15 pm
by zenasprime
What's the difference between the NPC Subtitle Panel and the NPC Subtitle Reminder Panel?

I've received some dialog generated by chat mapper from our client. While testing the interface I'm noticing that some of the dialog is passed through the NPC Subtitle Panel while others are passed through the Reminder Panel. From the context of the dialogue I do not see a reason why this text would belong in one over the other.

I don't think the client will know either so I'm left trying to figure this out on my own and then making an appropriate recommendation to the client for when they enter their dialogue into chat mapper.

Re: NPC Subtitle Reminder Panel

Posted: Tue May 23, 2017 3:41 pm
by Tony Li
Hi,

On the Chat Mapper side, there's no difference. For NPC text, the Dialogue System will always use whatever the client has entered in Chat Mapper's Dialogue Text field.

On the Unity side, the Dialogue System uses the NPC Subtitle Panel to show the Dialogue Text while the NPC is "speaking" the line.

After the NPC is done speaking, if the next stage of the conversation is a player response menu, the Dialogue System will hide the NPC Subtitle Panel and show the same Dialogue Text in the Subtitle Reminder Panel, along with the response menu in the Response Menu Panel. This allows you to use, for example, a smaller version of the subtitle when showing the player response menu, which allows the player response menu to be more prominent on the screen.

However, most of the prefab dialogue UIs position the NPC Subtitle Panel and the Subtitle Reminder Panel in the exact same place, or they simply assign the same UI elements to both. This way there's no visible change when the conversation progresses from NPC subtitle mode to player response menu mode.