Dialogue For Split Screen Using a Gamepad

Announcements, support questions, and discussion for the Dialogue System.
Lockes_TheThief
Posts: 41
Joined: Tue Apr 13, 2021 11:46 pm

Re: Dialogue For Split Screen Using a Gamepad

Post by Lockes_TheThief »

How do I know which one is valid or invalid on my computers?
I looked at the Script Execution Order and there are a lot of scripts there, so I wasn't too sure what to do there.
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Tony Li
Posts: 22131
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue For Split Screen Using a Gamepad

Post by Tony Li »

I don't know that that's even the issue. I just brought it up as a possibility since it's an obscure one that can be hard to identify if it ends up being the case. But it's probably something else, not script execution order.
Lockes_TheThief
Posts: 41
Joined: Tue Apr 13, 2021 11:46 pm

Re: Dialogue For Split Screen Using a Gamepad

Post by Lockes_TheThief »

Okay. I'll keep looking into things.
Lockes_TheThief
Posts: 41
Joined: Tue Apr 13, 2021 11:46 pm

Re: Dialogue For Split Screen Using a Gamepad

Post by Lockes_TheThief »

Wow, so this is weird. If I start a conversation, for example with The Muse (Player 2) on NPC1 and continue it before starting a conversation with The Thief (Player 1) on NPC2 (and I'm presuming NPC1 as well) the conversations work normally. But if I start it at the first bubble and don't continue before starting one with the other player, the conversation control gets all mixed up. And I'm definitely not sure why that is...
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue For Split Screen Using a Gamepad

Post by Tony Li »

I created the same issue when I had a configuration problem. If I recall correctly, I had to assign the correct PlayerInput component to each subtitle panel's Continue Button > Player Input Button Hotkey:

playerInputButtonHotkey.png
playerInputButtonHotkey.png (72.34 KiB) Viewed 1032 times
Lockes_TheThief
Posts: 41
Joined: Tue Apr 13, 2021 11:46 pm

Re: Dialogue For Split Screen Using a Gamepad

Post by Lockes_TheThief »

All mine are in the correct place. Like I said, it can work as long as you continue at least once before player 2 starts a conversation, but if you don't continue at least once and the other player starts their conversation, the glitch happens there. The way it isn't working doesn't make any sense to me.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue For Split Screen Using a Gamepad

Post by Tony Li »

Does the example scene that I sent you work? If so, can you compare the configurations? If you can't find the difference after comparing, please feel free to send me a reproduction project.
Lockes_TheThief
Posts: 41
Joined: Tue Apr 13, 2021 11:46 pm

Re: Dialogue For Split Screen Using a Gamepad

Post by Lockes_TheThief »

I'll test it now. I'll have to add to the conversations as they are only single statements. Give me one moment.
Lockes_TheThief
Posts: 41
Joined: Tue Apr 13, 2021 11:46 pm

Re: Dialogue For Split Screen Using a Gamepad

Post by Lockes_TheThief »

I had to add more statements in order to test it and it looks like your version works. I think I may have to send you my version, because I just can't see what I'm missing in my set up.
limepeel
Posts: 2
Joined: Sat Jun 08, 2024 1:29 am

Re: Dialogue For Split Screen Using a Gamepad

Post by limepeel »

Tony Li wrote: Sun Apr 18, 2021 4:43 pm Thanks for your patience. It's been a busy weekend! Here's an example scene:

TPC_DS_Test_Scene_2021-04-18.unitypackage
Is it possible to get this example scene still? I tried the download link and it appears to be broken
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