Re: Dialogue System for Unity with plyGame
Posted: Tue May 23, 2017 11:08 am
Hi,
You don't need to use plyBlox. The Dialogue System provides components for this. Use Set Component Enabled On Dialogue Event or Set Active On Dialogue Event.
For example, to hide a UI during conversation, add a Set Active On Dialogue Event component. Set the Trigger to OnConversation. Add elements to On Start and On End. Assign the UI canvas to both elements. Set On Start's value to False. Leave On End's value at True.
You also don't need plyBlox for a skip/continue button. Inspect the Dialogue Manager and change Subtitle Settings > Continue Button to Always. Make sure your dialogue UI has a continue button.
You don't need to use plyBlox. The Dialogue System provides components for this. Use Set Component Enabled On Dialogue Event or Set Active On Dialogue Event.
For example, to hide a UI during conversation, add a Set Active On Dialogue Event component. Set the Trigger to OnConversation. Add elements to On Start and On End. Assign the UI canvas to both elements. Set On Start's value to False. Leave On End's value at True.
You also don't need plyBlox for a skip/continue button. Inspect the Dialogue Manager and change Subtitle Settings > Continue Button to Always. Make sure your dialogue UI has a continue button.