It works perfectly! Thank you so much for putting the time in for me, it really unlocks my game. For this one I'm trying a system where instead of nesting a bunch of conditionals in a hub I'm adding the URL to a conversation list each character and interactive item has, they trigger one at a time each time the convo is initiated, and then removes it from the list and plays the default when the list is exhausted. I'll have to see if it feels good in gameplay to give so little control over the topics to the player, but so far testing it being triggered from code is working really well.