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Re: Some advises on start needed

Posted: Thu Nov 08, 2018 11:04 am
by Tony Li
I'm sorry, it's my fault. The documentation says that the default is 1 second, but it was actually 0 seconds. I just fixed the command to match the documentation (1 second), which makes more sense. If you import this package, it should work:

DS2_FadePatch_2018-11-08.unitypackage

Re: Some advises on start needed

Posted: Thu Nov 08, 2018 2:30 pm
by pavsikakyj
Tony Li wrote: Thu Nov 08, 2018 11:04 am I'm sorry, it's my fault. The documentation says that the default is 1 second, but it was actually 0 seconds. I just fixed the command to match the documentation (1 second), which makes more sense. If you import this package, it should work:

DS2_FadePatch_2018-11-08.unitypackage
It fades (in and out) now. But the screen doesn't remain dark until the next node is activated. Even with Fade(stay). When fading time is finished picture harshly returns. How do I keep dark screen till the next node or till the hext conversation?

Re: Some advises on start needed

Posted: Thu Nov 08, 2018 3:43 pm
by Tony Li
Does this scene work?

FadeExample_2018-11-08.unitypackage

When the scene starts, it should fade out, wait 1.5 seconds, then fade back in.

Re: Some advises on start needed

Posted: Thu Nov 08, 2018 4:12 pm
by pavsikakyj
Tony Li wrote: Thu Nov 08, 2018 3:43 pm Does this scene work?

FadeExample_2018-11-08.unitypackage

When the scene starts, it should fade out, wait 1.5 seconds, then fade back in.
It works right as you described

Re: Some advises on start needed

Posted: Thu Nov 08, 2018 4:27 pm
by Tony Li
If it's still not working right in your scene, would you please post new screenshots of the current configuration?

Re: Some advises on start needed

Posted: Thu Nov 08, 2018 4:53 pm
by pavsikakyj
Tony Li wrote: Thu Nov 08, 2018 4:27 pm If it's still not working right in your scene, would you please post new screenshots of the current configuration?
Only node screenshots or something else?

http://prntscr.com/lg2acy
http://prntscr.com/lg2ak2

Here are the nodes. In the second node Fade(in), actually doesn't work. It only fades out, then reappears and then sweetches to the next node.

Re: Some advises on start needed

Posted: Thu Nov 08, 2018 5:10 pm
by pavsikakyj
Important thing: fading effect disappears, when the node with the Fade(out) sequence is stil active.

Re: Some advises on start needed

Posted: Thu Nov 08, 2018 5:46 pm
by Tony Li
What if you use Fade(stay) instead of Fade(out)?

BTW, Fade(out)@2 will do this:
  • 0:00 Nothing.
  • 0:02 Start fade to black.
  • 0:03 Finish fade to black. Black cover will disappear, revealing the game view.
In comparison, this is what Fade(stay,2) will do:
  • 0:00 Start fade to black.
  • 0:02 Finish fade to black. Black cover will stay in place, hiding the game view, until a Fade(in) command runs.

Re: Some advises on start needed

Posted: Fri Nov 09, 2018 3:08 am
by pavsikakyj
Tony Li wrote: Thu Nov 08, 2018 5:46 pm What if you use Fade(stay) instead of Fade(out)?

BTW, Fade(out)@2 will do this:
  • 0:00 Nothing.
  • 0:02 Start fade to black.
  • 0:03 Finish fade to black. Black cover will disappear, revealing the game view.
In comparison, this is what Fade(stay,2) will do:
  • 0:00 Start fade to black.
  • 0:02 Finish fade to black. Black cover will stay in place, hiding the game view, until a Fade(in) command runs.
Thank you again! For explaining and help! It works!

Re: Some advises on start needed

Posted: Fri Nov 09, 2018 6:44 am
by Tony Li
Glad to help!