Save Scale

Announcements, support questions, and discussion for Save System for Opsive Character Controllers.
Fearinhell
Posts: 44
Joined: Sun Feb 20, 2022 5:53 pm

Re: Save Scale

Post by Fearinhell »

Ahhh I didnt have the dialogue manager in the starting game menu. That seems to have corrected my problems. Also discovered some old code I hadnt updated to the save game system! I thought it was all through my menu manager but level 2 had some old stuff from months ago I had forgotten about. Ive got some things updated and the door code seems to work great! Thank you Tony!
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Tony Li
Posts: 22140
Joined: Thu Jul 18, 2013 1:27 pm

Re: Save Scale

Post by Tony Li »

Glad to help!
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Tony Li
Posts: 22140
Joined: Thu Jul 18, 2013 1:27 pm

Re: Save Scale

Post by Tony Li »

Hi Adilishaq - No need to edit any code. To resolve that warning, assign a unique key to each saver component on the GameObject. The key is a unique string of your choosing.

Note: If you use a key such as "uccPlayer" for the player's UCC Saver in scene 1, you should use the same key "uccPlayer" for the player's UCC Saver in scene 2.
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