Re: Yarn 1.2.7
Posted: Fri Oct 14, 2022 5:23 pm
Hi,
Please use this patch:
DS_YarnPatch_2022-10-14.unitypackage
It should fix all issues, at least by the unit tests we've set up.
You should be able do this:
and this:
and run lines should all have Continue() in the Sequence field.
For this Yarn line:
change it to:
(Only one $)
The corresponding dialogue entry in the dialogue database should look like:
As long as your Yarn custom commands script is on the Dialogue Manager GameObject, the {0} should be replaced by the correct runtime value at runtime.
Please use this patch:
DS_YarnPatch_2022-10-14.unitypackage
It should fix all issues, at least by the unit tests we've set up.
You should be able do this:
Code: Select all
<<seq LookAt(Car, Zane) >>
Code: Select all
<<alert "Hit 'Q' to open and close your MP3 player">>
For this Yarn line:
Code: Select all
Thought: I'm SO close, just ${$carFundLeft} to go - a few gigs should do it.
Code: Select all
Thought: I'm SO close, just {$carFundLeft} to go - a few gigs should do it.
The corresponding dialogue entry in the dialogue database should look like:
Code: Select all
Thought: I'm SO close, just {0} to go - a few gigs should do it.