Re: cutscene in start scene
Posted: Wed Jul 27, 2022 9:21 pm
Hi,
I recommend deactivating and reactivating Mobile_UI_TopDownMobileInventory, CanvasScore, and InventoryMobile_OTH in a Dialogue System Events component on the player, like:
Then remove the SetActive() commands from the conversation's Sequences.
If you want the HumanoidIdle animation to play on the NPC, set the last node's Sequence to:
If you want the animation to play on the player, set the last node's Sequence to:
If the NPC's animation doesn't play while the game is paused, inspect the NPC's Animator component. Set Update Mode to Unscaled.
I recommend deactivating and reactivating Mobile_UI_TopDownMobileInventory, CanvasScore, and InventoryMobile_OTH in a Dialogue System Events component on the player, like:
Then remove the SetActive() commands from the conversation's Sequences.
If you want the HumanoidIdle animation to play on the NPC, set the last node's Sequence to:
Code: Select all
{{default}}; required AnimatorPlay(HumanoidIdle)@Message(Continued)
Code: Select all
{{default}}; required AnimatorPlay(HumanoidIdle, listener)@Message(Continued)
If the NPC's animation doesn't play while the game is paused, inspect the NPC's Animator component. Set Update Mode to Unscaled.