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Re: cutscene in start scene

Posted: Wed Jul 27, 2022 9:21 pm
by Tony Li
Hi,

I recommend deactivating and reactivating Mobile_UI_TopDownMobileInventory, CanvasScore, and InventoryMobile_OTH in a Dialogue System Events component on the player, like:

dsEventsInvector.png
dsEventsInvector.png (51 KiB) Viewed 191 times

Then remove the SetActive() commands from the conversation's Sequences.


If you want the HumanoidIdle animation to play on the NPC, set the last node's Sequence to:

Code: Select all

{{default}}; required AnimatorPlay(HumanoidIdle)@Message(Continued)
If you want the animation to play on the player, set the last node's Sequence to:

Code: Select all

{{default}}; required AnimatorPlay(HumanoidIdle, listener)@Message(Continued)

If the NPC's animation doesn't play while the game is paused, inspect the NPC's Animator component. Set Update Mode to Unscaled.

Re: cutscene in start scene

Posted: Wed Jul 27, 2022 9:31 pm
by hrohibil
Thank you 🙏