cutscene in start scene

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Tony Li
Posts: 22145
Joined: Thu Jul 18, 2013 1:27 pm

Re: cutscene in start scene

Post by Tony Li »

Hi,

I recommend deactivating and reactivating Mobile_UI_TopDownMobileInventory, CanvasScore, and InventoryMobile_OTH in a Dialogue System Events component on the player, like:

dsEventsInvector.png
dsEventsInvector.png (51 KiB) Viewed 188 times

Then remove the SetActive() commands from the conversation's Sequences.


If you want the HumanoidIdle animation to play on the NPC, set the last node's Sequence to:

Code: Select all

{{default}}; required AnimatorPlay(HumanoidIdle)@Message(Continued)
If you want the animation to play on the player, set the last node's Sequence to:

Code: Select all

{{default}}; required AnimatorPlay(HumanoidIdle, listener)@Message(Continued)

If the NPC's animation doesn't play while the game is paused, inspect the NPC's Animator component. Set Update Mode to Unscaled.
hrohibil
Posts: 369
Joined: Thu Nov 04, 2021 12:50 pm

Re: cutscene in start scene

Post by hrohibil »

Thank you 🙏
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