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Re: Setting up continue button for corgi engine

Posted: Fri Feb 01, 2019 7:30 pm
by vhale
Tony Li wrote: Fri Feb 01, 2019 12:43 pm This is actually an issue with Corgi's underlying button activation system. But you can download an updated Corgi Support package from the Extras page that will avoid the issue for ConversationZones.
Thanks for the quick help!

The only problem I am having now is that I get following errors:

'`PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone.ActivateZone()' is marked as an override but no suitable method found to override'
'`PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone.TriggerExit(UnityEngine.GameObject)' is marked as an override but no suitable method found to override'

Re: Setting up continue button for corgi engine

Posted: Fri Feb 01, 2019 7:37 pm
by Tony Li
What version of Corgi are you using? The Dialogue System's Corgi Support package has been updated for the latest version, Corgi 5.3.