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Re: ORK integration

Posted: Tue Dec 04, 2018 4:23 am
by dlevel
very fast reply again! thanks

Re: ORK integration

Posted: Tue Dec 04, 2018 8:50 am
by Tony Li
Glad to help!

Re: ORK integration

Posted: Fri Jan 18, 2019 9:11 am
by dlevel
Hey :)

So, ORK 2.2.1 now and after importing latest version of Quest Machine I get these errors:

Assets/Pixel Crushers/Quest Machine/Third Party Support/ORK Framework Support/Scripts/ORK Steps/UI/SetHUDStep.cs(25,41): error CS1061: Type `ORKFramework.MenuHandler' does not contain a definition for `CloseAll' and no extension method `CloseAll' of type `ORKFramework.MenuHandler' could be found. Are you missing an assembly reference?


Assets/Pixel Crushers/Quest Machine/Third Party Support/ORK Framework Support/Scripts/ORK Steps/UI/ShowJournalStep.cs(28,45): error CS1061: Type `ORKFramework.MenuHandler' does not contain a definition for `CloseAll' and no extension method `CloseAll' of type `ORKFramework.MenuHandler' could be found. Are you missing an assembly reference?


thank you:)

Re: ORK integration

Posted: Fri Jan 18, 2019 9:39 am
by Tony Li
Hi,

The Quest Machine Extras page has an updated integration package.

If a third party asset ever breaks the integration due to an update, check the Extras page for an updated integration package. I try to keep the integrations current.

Re: ORK integration

Posted: Fri Jan 18, 2019 10:08 am
by dlevel
awesome! thank you!

Re: ORK integration

Posted: Sat Jan 19, 2019 6:15 am
by dlevel
So I have only 1 problem rn, I open the demo scene and when I'm trying to open the Quest Journal from the Menu it doesn't open, not even the UI empty or anything. I went and enable it by the editor to test it, but then even with the gameobject enabled, no UI is shown. Any idea what would be the cause?

Re: ORK integration

Posted: Sat Jan 19, 2019 8:35 am
by Tony Li
Hi,

The ORK developer changed the tutorial resources. I'll need to update the demo scenes. Even though the latest tutorial resources don't work with the demo scene, the event step still works if you set it up in your own project:

Use the ORK event step Quest Machine > UI > Set Journal UI. The mode dropdown specifies whether the step should show, hide, or toggle the UI.

Make sure your start scene (e.g., "0 Main Menu") has an instance of the Quest Machine prefab.

Re: ORK integration

Posted: Sat Jan 19, 2019 12:06 pm
by dlevel
Still doesn't work, tried to my project to. It doesn't work even when I enable the Journal UI my self in runtime (while it shows the UI in editor mode). Everything else works (like the HUD UI)

Re: ORK integration

Posted: Sat Jan 19, 2019 12:20 pm
by Tony Li
The Journal UI plays show and hide animations. It's not enough to activate the GameObject. The player's Quest Journal For ORK component needs to tell it to open. Does your player have a Quest Journal For ORK component?

Does the journal appear properly in Quest Machine's main Demo scene work? (Not the ORK example, but the scene in Plugins/Pixel Crushers/Quest Machine/Demo.)

Re: ORK integration

Posted: Sun Jan 20, 2019 7:24 am
by dlevel
you are correct, in my scene it worked fine when called the toggle event! thanks once again.