Okay, the issue with the background fade duration should be fixed, and you can also set the "Unlocked" alert message text to use the name or description:
VisualNovelFramework_2_0_3b4.unitypackage
How to make Achievements?
Re: How to make Achievements?
Ok, I got the background fade working fine. I forgot to ask if there is a way to cancel the fade or put the time variable to 0 from the sequencer.
I couldn't make work the achievement with the latest changes. How is the syntaxis for the Lua expression?
I tried a few options but I couldn't make it work:
UnlockAchievement("AchievementName", {1})
UnlockAchievement("AchievementName"{1})
I couldn't make work the achievement with the latest changes. How is the syntaxis for the Lua expression?
I tried a few options but I couldn't make it work:
UnlockAchievement("AchievementName", {1})
UnlockAchievement("AchievementName"{1})
Re: How to make Achievements?
In the Script field, use BackgroundFadeDuration. Example:
Code: Select all
BackgroundFadeDuration(0)
In the Script field, use UnlockAchievement with only the name of the achievement. Example:
Code: Select all
UnlockAchievement("Creep")
Re: How to make Achievements?
All working now!
Thanks!

Thanks!
Re: How to make Achievements?
Great! I'll push this out to the Extras page then.