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Re: Multiple SMS interface
Posted: Wed Jun 01, 2022 10:33 am
by Tony Li
Make sure to tick the dialogue UI's Use Conversation Variable checkbox. Then set the variable "Conversation" to the conversation title before starting the conversation.
Re: Multiple SMS interface
Posted: Fri Jun 03, 2022 5:50 am
by metaevar
it work great ! Thank you for your help
Re: Multiple SMS interface
Posted: Fri Jun 03, 2022 7:48 am
by Tony Li
Happy to help!
Re: Multiple SMS interface
Posted: Fri Jun 10, 2022 6:51 am
by metaevar
Aaaaaand of course i have another issue
So, when i open a conversation, all work fine, the triggers work as intended and i can have multiple conv at the same time ! When i don't open a conversation, the messages are stacked and i can red them when i open the conv later BUT if i open a conversation "mom" then go in another one to read an SMS then go back to "Mom" cause i've received a sms i can't red it, the conv is "stuck" to the last sms i've read. (it' not just mom, it's with all conv) Almost like if i've open the conv once the "already entred" dosen't work anymore :/
Re: Multiple SMS interface
Posted: Fri Jun 10, 2022 8:09 am
by Tony Li
Hi,
Would you please send a
reproduction project to tony (at) pixelcrushers.com and include reproduction steps?
Re: Multiple SMS interface
Posted: Thu Jun 16, 2022 8:53 am
by garkbeda43
Ireally sorry for the time i take to respond >< the triggers work great thank you ! but when i'm stting up all my conversation like that I've comme across another issue :/
Re: Multiple SMS interface
Posted: Thu Jun 16, 2022 9:10 am
by Tony Li
Is it a dialogue-related issue? What's going on?
Re: Multiple SMS interface
Posted: Fri Jun 24, 2022 7:56 am
by jantahu8
Is there a way to start all conversation at the start of the game ? right now it start only if you press the button, but i'd like it to always "play" the conversation in the background, even if the player don't "start" the conversation.
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Re: Multiple SMS interface
Posted: Fri Jun 24, 2022 8:50 am
by Tony Li
Hi,
If you're starting the conversation using a Dialogue System Trigger, set the Dialogue System Trigger to OnSaveDataApplied. This is the same as setting the Dialogue System Trigger to OnStart, except if you're using the save system to load a saved game or change scenes it's also aware of that and handles it properly.