Re: Dialogue For Split Screen Using a Gamepad
Posted: Fri Apr 30, 2021 4:17 pm
For this quest, the house would be in the same scene. But, in others there could be a chance of situations like this (moving the NPC somewhere) to being in other scenes.
I would like to put the players in different scenes if possible, so they could roam free and not depend on each other. But, main quests they would be together. I haven't actually learned how to put them in different scenes yet. Plus right now I only have this one scene, which may be the only scene I'll have for my demo.
The Thief would not be able to do the herb quest. I do want to be able to give the players different quests whenever I want to assign it. A player talking to a NPC who they don't get a quest from will just have a different dialogue conversation.
I would like to give the two players conversation trees with choices. I definitely was hoping to give them the ability to talk to each other about different things they might be going through.
I would like to put the players in different scenes if possible, so they could roam free and not depend on each other. But, main quests they would be together. I haven't actually learned how to put them in different scenes yet. Plus right now I only have this one scene, which may be the only scene I'll have for my demo.
The Thief would not be able to do the herb quest. I do want to be able to give the players different quests whenever I want to assign it. A player talking to a NPC who they don't get a quest from will just have a different dialogue conversation.
I would like to give the two players conversation trees with choices. I definitely was hoping to give them the ability to talk to each other about different things they might be going through.