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Re: New to Unity and the Dialogue System

Posted: Tue Aug 02, 2016 3:51 am
by UnWrecker
Hello!

I'm very grateful for your brilliant support! Thank you very much!

Almost everything works correct, exept of cursor, it's still dissapears after UnPause.
And strange things happen: if I move cursor while UnPause - cursor doesn't dissapear, but if I don't - its gone.
Perhaps this is a problem because of my computer...

Re: New to Unity and the Dialogue System

Posted: Tue Aug 02, 2016 9:17 am
by Tony Li
Hi,

That's a design thing with the Menu Template. It was designed that way to better accommodate gamepads. Later today, I'll put an update on the Extras page that keeps the mouse cursor visible. You'll only need to import the package and it should work the way you want.

Re: New to Unity and the Dialogue System

Posted: Tue Aug 02, 2016 8:41 pm
by Tony Li
I updated the menu template package on the Dialogue System Extras page. If you'll please download and import it, the cursor issue should be fixed.

Re: New to Unity and the Dialogue System

Posted: Sun Aug 07, 2016 4:28 am
by UnWrecker
Hi!

Thank you for update!
But I found another troubles. Sometimes Load from Pause Load game from the beggining, not from saved place. From Menu it's loads correct, but if I load the second time the Dialogue doesn't start.
For example: I talked 1st time, then saved. Then talked 2nd time. If I load from pause I'll enter the 1st dialogue. If I load from Menu I'll enter the 2nd dialogue, but if I'll exit from it and enter again, it starts from 1st again.
I think Save doesn't save the Veriables correct, or maybe I'm doing something wrong...

Re: New to Unity and the Dialogue System

Posted: Sun Aug 07, 2016 11:52 am
by Tony Li
Hi!

Is it possible for you to send me an example project and the steps to reproduce the problem?

If not, please set the Dialogue Manager's Debug Level to Info and reproduce the problem. Then send me the Editor.log file.

Thanks!