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Re: Unknown reason cause message not be going on
Posted: Sun Sep 20, 2020 10:58 am
by Tony Li
I understand. It everything working correctly now?
Re: Unknown reason cause message not be going on
Posted: Sun Sep 20, 2020 11:09 am
by shortlin
Tony Li wrote: ↑Sun Sep 20, 2020 10:58 am
I understand. It everything working correctly now?
About second question(custom character animation and useing SetPanel to custom place) ,Yes. It all work correctly.Thank you, Tony!
But the
orign question (I Said I would take some time to update a project,but now I don't have time to do this) is not.
This question is Happen in "UI Panel"'s Hide Animation not sustitle panel .(I am afraid you misundertand again...I don't know whether sholud I say this..but I just want to say..all about this discuss are not all fixed,but
the days we talk about is all working correctly now)
Re: Unknown reason cause message not be going on
Posted: Sun Sep 20, 2020 11:24 am
by Tony Li
I am out of the office right now, but I will take a look as soon as I return.
Re: Unknown reason cause message not be going on
Posted: Sun Sep 20, 2020 8:34 pm
by Tony Li
I want to make sure I understand correctly.
If this node is assigned to the NPC it works:
- npcToLink.png (15.74 KiB) Viewed 513 times
But if the node is assigned to the Player, it does not work:
- playerToLink.png (21.07 KiB) Viewed 513 times
Do I understand correctly?
Here is an example that I tested:
DS_shortlin_example_2020-09-20.unitypackage
- shortlinExampleLinkedConversation.png (32.4 KiB) Viewed 512 times
Re: Unknown reason cause message not be going on
Posted: Sun Sep 20, 2020 11:47 pm
by shortlin
Tony Li wrote: ↑Sun Sep 20, 2020 8:34 pm
I want to make sure I understand correctly.
If this node is assigned to the NPC it works:
npcToLink.png
But if the node is assigned to the Player, it does not work:
playerToLink.png
Do I understand correctly?
Here is an example that I tested:
DS_shortlin_example_2020-09-20.unitypackage
shortlinExampleLinkedConversation.png
Yes,you understand correctly.
And the conversation problem will happen in the new conversation(not in the pictures we uploaded) when I use "DialogueManager.StartConversation" immediately after the conversation ending which you pictured .The problem happen like the second problem which we solved-the text would be clear and then continue button set active false that could not conitnue the dialogue.
And the weird place is if I change node assigned to the NPC, There are no problem.
My solution was cancel "UI Panel" 's Hide Animation.It was very like the second problem I had tried to solve(before you give me the solution). So maybe you should change the script "UI Panel" just like you change "StandardUISubtitlePanel".
Re: Unknown reason cause message not be going on
Posted: Mon Sep 21, 2020 5:41 am
by shortlin
Sorry for my mistake.I checked the problem again.I found after I update the new version 2.2.10,and use the scrip "SharedTextSubtitlePanel" which you wrote. It worked.
Just because I do not really use "SharedTextSubtitlePanel" yesterday.I remained the origin "StandardUISubtitlePanel" setting just set it inactive ,not remove it.When I removed "StandardUISubtitlePanel", I found StandrdDialogueUI" 's Subtitle Panel's setting all gone.and then after I set the right subtitlte,It worked.
so It means I check the wrong thing yesterday.It used "StandardUISubtitlePanel" not used "SharedTextSubtitlePanel".
Now,There are no problems in the discuss,thank you,Tony!
Re: Unknown reason cause message not be going on
Posted: Mon Sep 21, 2020 9:37 am
by Tony Li
Great! I'm glad to help. Thank you for your patience as we got this working.