Re: Migrating Level Manager to Dialogue System
Posted: Wed Oct 07, 2020 3:01 am
Regarding the saving upon scene change, that is indeed correct- sorry, I don't know where I was coming from with my example. I guess from a design perspective it might not be necessary to save something that already persists across scenes with DontDestroyOnLoad() and I just want to be in control of where and when the player can save their data, e.g. avoiding anything funny happening from them quitting the game without saving etc.