Hi Tony
But this will always shoot on start of the conversation even when conversation starts from "Node 1" not "Start node"?
Sytuation when SequenceEnd shoot two times:
- Conversation start from start, and SequenceEnd shot two times on Node 1
- After the response node, SequenceEnd shot two times in next Node (Continue() sequnece on respons node helps with that)
FMOD integration how to check if audio finished
Re: FMOD integration how to check if audio finished
You're correct. What if you instead use an OnConversationLine(Subtitle) method and check if subtitle.dialogueEntry.id == 0 (i.e., <START>)?
Re: FMOD integration how to check if audio finished
Hi Tony
OnConversationLine(Subtitle) don't fire on Start Node.
OnConversationLine(Subtitle) don't fire on Start Node.
Re: FMOD integration how to check if audio finished
Can you use OnConversationStart(Transform) instead then for the <START> node?