Re: How to change Dialogue Panel Based on Current Dialogue Entry?
Posted: Fri Jan 26, 2024 4:35 pm
You're right, It was missing the parameters!Tony Li wrote: ↑Fri Jan 26, 2024 7:55 am Remove the Animator from the thinking panel's subtitle panel (same GameObject as StandardUISubtitlePanel) and clear the Show/Hide/Focus/Unfocus Animation Trigger fields. Or make sure the animations exist in the animator and that the trigger parameter names are correct.
I inspected Subtitles Panel 0,1, and 2 and I switch it from "Portrait Controller Simplified" to "Portrait controller" and fill in the fields in the Standard UI Script.
That seemed to do the trick!