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Re: Animate Characters While Speaking

Posted: Mon Feb 07, 2022 8:37 pm
by PayasoPrince
I got it working!

I downloaded the scene you provided. The only discrepancy I noticed was that you used:

Code: Select all

required AnimatorPlay(Idle)@Message(Typed);
rather than

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required AnimatorPlay(Idle)@Message({{end}});
I ended up adding @Message(Typed) inside a Dialogue System Trigger and it seemed to work.
Still not seeing anything that is called from Timeline work in Dialogue Manager's Default Sequence unfortunately.

I guess my only question is, what does @Message(Typed) mean and how is it different from @Message({{end}})? :?:

Re: Animate Characters While Speaking

Posted: Mon Feb 07, 2022 8:58 pm
by Tony Li
PayasoPrince wrote: Mon Feb 07, 2022 8:37 pmI got it working!
Great!
  • @{{end}} makes the command wait for the duration of the {{end}} value.
  • @Message(Typed) makes the command wait for a sequencer message "Typed". The typewriter effect sends this message.
I used @Message(Typed) only because that's what the original scene that I worked from used. @{{end}} should work just as well.
PayasoPrince wrote: Mon Feb 07, 2022 8:37 pmStill not seeing anything that is called from Timeline work in Dialogue Manager's Default Sequence unfortunately.
Sorry, I don't understand. If you want to dig into this, let me know.

Re: Animate Characters While Speaking

Posted: Mon Feb 07, 2022 9:18 pm
by PayasoPrince
Well, as of now I'm satisfied using it this way. I don't really mind setting the sequence for each actor's Dialogue System Trigger. I am curious why it wasn't working with the Dialogue Manager's Default Sequence, but as of right now I don't think its necessary diving into it. I'll definitely let you know if I ever need to get it working the former way.

Thanks for all the assistance! :mrgreen: