Re: New to Unity and the Dialogue System
Posted: Mon Jul 25, 2016 7:07 pm
I confirmed that the Visual Novel Framework's saving and loading works correctly. But it's only designed to work in the Visual Novel Framework. If you're making a visual novel and you want to use the framework, I recommend using the entire Visual Novel Framework, following all the steps starting on page 3 of the included manual: "How to Make Your Own Visual Novel".
If you don't want to use the Visual Novel Framework, you can still add slot-based saving and loading to your game by using the Dialogue System Menu Template which is also available on the Dialogue System Extras page.
Either way, I recommend following whichever package's manual from page 1 on. The first part of each manual tells you how to set up the example scene(s) so you can see how the package works. It only takes a minute or two, and it will give you a better understanding when you move on to the instructions for setting it up for your own game.
If you get stuck, I'm here to help! Just let me know which package you're using and what's going on. Also feel free to send an example project to tony (at) pixelcrushers.com and let me know what version of Unity to use. The best way to send a project is to zip up the Assets and ProjectSettings folders into a zip file. If it's under 5 MB, send it in an email. Otherwise use a service like Dropbox, or let me know and I'll send you information for the Pixel Crushers FTP upload service.
If you don't want to use the Visual Novel Framework, you can still add slot-based saving and loading to your game by using the Dialogue System Menu Template which is also available on the Dialogue System Extras page.
Either way, I recommend following whichever package's manual from page 1 on. The first part of each manual tells you how to set up the example scene(s) so you can see how the package works. It only takes a minute or two, and it will give you a better understanding when you move on to the instructions for setting it up for your own game.
If you get stuck, I'm here to help! Just let me know which package you're using and what's going on. Also feel free to send an example project to tony (at) pixelcrushers.com and let me know what version of Unity to use. The best way to send a project is to zip up the Assets and ProjectSettings folders into a zip file. If it's under 5 MB, send it in an email. Otherwise use a service like Dropbox, or let me know and I'll send you information for the Pixel Crushers FTP upload service.