Re: Assigning quest with Dialogue Manager
Posted: Wed Mar 10, 2021 8:56 pm
Add a Lua Console component to your scene. During play (e.g., right before starting that conversation), press ~+L to open the Lua Console. Check each function separately:
and
Maybe QuesterHasQuest() is working fine and the issue is with IsPlayerQuestNodeState().
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return QuesterHasQuest("MainLine1", "Player")
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IsPlayerQuestNodeState("MainLine1", "guardJohan", "True")