Re: Dialogue entries not loaded correctly (with AC plugin)
Posted: Fri Oct 02, 2020 10:18 am
I'll research this further. In the meantime, please test this:
1. Select menu item Edit > Project Settings. In Player > Other Settings, add this to Scripting Define Symbols:
SAFE_SIMSTATUS
Use a semicolon ( ; ) to separate it from other symbols in the field.
2. Set the Dialogue Manager's Other Settings > Debug Level to Info.
3. Run through the same test scenario as your previous reply. This will log a lot of information to the Console. Look for lines in this format:
DEBUG: Add SimStatus for new conversation [10]: Conversation Title
DEBUG: Adding SimStatus for new entry [22] in existing conversation [10]: Conversation Title
(The numbers 10 and 22 will vary for each conversation and dialogue entry.)
Make sure you see lines for the entries that you checked in your test.
Then untick the Dialogue System Saver's 'Skip Apply Data After Frames If Apply Immediate' and let me know if that makes a difference.
1. Select menu item Edit > Project Settings. In Player > Other Settings, add this to Scripting Define Symbols:
SAFE_SIMSTATUS
Use a semicolon ( ; ) to separate it from other symbols in the field.
2. Set the Dialogue Manager's Other Settings > Debug Level to Info.
3. Run through the same test scenario as your previous reply. This will log a lot of information to the Console. Look for lines in this format:
DEBUG: Add SimStatus for new conversation [10]: Conversation Title
DEBUG: Adding SimStatus for new entry [22] in existing conversation [10]: Conversation Title
(The numbers 10 and 22 will vary for each conversation and dialogue entry.)
Make sure you see lines for the entries that you checked in your test.
Then untick the Dialogue System Saver's 'Skip Apply Data After Frames If Apply Immediate' and let me know if that makes a difference.