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Re: Quest Progress
Posted: Thu Oct 22, 2015 10:32 am
by Tony Li
Hi,
wioluskaelk wrote:@Tony Li
After delete Increment On destroy I have this kind of red message:
Some objects were not cleaned up when closing the scene. (Did you spawn new GameObjects from OnDestroy?)
And I haven't Math.Max, Meybe when zerano website will be avaible, I will find something in RPG KIT documentation.
https://screencloud.net/v/9gxl
Use Math.Clamp.
You should be able to ignore those red messages. I think they're related to RPG Kit cleanup, and they shouldn't affect anything.
Re: Quest Progress
Posted: Thu Oct 22, 2015 1:16 pm
by wioluskaelk
Re: Quest Progress
Posted: Thu Oct 22, 2015 1:22 pm
by Tony Li
Yes. If you remove the Increment On Destroy component, I think it should work correctly now. If not, please let me know. Zerano said he's working to bring his website up as soon as possible.
Re: Quest Progress
Posted: Thu Oct 22, 2015 1:36 pm
by wioluskaelk
Like you see on left up side in screen, still 2/1.
Re: Quest Progress
Posted: Thu Oct 22, 2015 1:57 pm
by Tony Li
Click on the search bar at the top of the Hierarchy view. Enter "t:IncrementOnDestroy". If this finds any GameObjects with Increment On Destroy components, please remove the Increment On Destroy components.
Zerano's server is still down. I'll try to set up an RPG Kit server today and record the steps. I have to do it from memory since I can't access the instructions on Zerano's site, but I'll do my best to get it working today.
Re: Quest Progress
Posted: Thu Oct 22, 2015 3:42 pm
by wioluskaelk
So, thanks for everything.
And sorry for waste you`re time because it was a lot of problems
It`s working pretty without Increment on destroy.
So this is full Inspector view from Skeleton State Mashine -> Dead
https://screencloud.net/v/1rd5
https://screencloud.net/v/1KS7
And a reword:
RPG.Modules.Attributes.ApplyDamage
Game Object: Player
Attribute: Gold
Damage: -500
Great work !
Re: Quest Progress
Posted: Thu Oct 22, 2015 3:52 pm
by Tony Li
I'm very glad it's working now!
Sorry it took so long to get there. If any other questions come up, please let me know.
Re: Quest Progress
Posted: Fri Oct 30, 2015 8:58 pm
by wioluskaelk
Hi, I don`t want to make a SPAM so I ask here. When you are planing make new integration with RPG Kit? Because right now a lot changed.
http://unitycoding.com
Re: Quest Progress
Posted: Fri Oct 30, 2015 9:40 pm
by Tony Li
Hi,
Now that Zerano's new website is active, I will work on the RPG Kit integration this weekend. It should be ready by Monday.
Re: Quest Progress
Posted: Sat Oct 31, 2015 4:26 am
by wioluskaelk
Great ! thanks so much !