Re: Add Group field to Behavior Designer Behavior Command
Posted: Wed Jun 17, 2020 5:02 pm
Hi Nathan,
The way Justin wrote the task, you have to add a DialogueSystemCallback component to the NPC/conversant in order for its Start Conversation task to register that it has finished.
The way Justin wrote the task, you have to add a DialogueSystemCallback component to the NPC/conversant in order for its Start Conversation task to register that it has finished.