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Re: Add Group field to Behavior Designer Behavior Command

Posted: Wed Jun 17, 2020 5:02 pm
by Tony Li
Hi Nathan,

The way Justin wrote the task, you have to add a DialogueSystemCallback component to the NPC/conversant in order for its Start Conversation task to register that it has finished.

Re: Add Group field to Behavior Designer Behavior Command

Posted: Wed Jun 17, 2020 6:46 pm
by nathanj
Right, of course.

I knew that months ago but had forgotten.

Thank you!