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Re: How to Continue Conversations

Posted: Thu Oct 06, 2022 1:22 pm
by Tony Li
Yes, you can call the subtitle panel's StandardUISubtitlePanel.OnContinue() method, or DialogueManager.standardDialogueUI.OnContinueConversation(). They both go to the same place.

Re: How to Continue Conversations

Posted: Thu Oct 06, 2022 1:38 pm
by yurijh
That's great, thanks!

Re: How to Continue Conversations

Posted: Thu Oct 06, 2022 2:40 pm
by Tony Li
Glad to help!

Re: How to Continue Conversations

Posted: Sat Sep 09, 2023 9:34 am
by McSwan
Inside the dialogue system I
SetContinueMode(true);
in certain places where the npc's have conversations with themselves. If I don't, there conversation skips to when the player says something.

I'd like to
SetContinueMode(false);

in
Conversation end and
Conversation cancel

so SetContinueMode(true); doesn't bleed into the next conversations.

Is there a way to do this? Other wise every conversation has to start with SetContinueMode(false);

Re: How to Continue Conversations

Posted: Sat Sep 09, 2023 8:24 pm
by Tony Li
Hi,

You could add a Dialogue System Trigger set to OnConversationEnd to the Dialogue Manager GameObject. Select Add Action > Play Sequence, and set the Sequence to: SetContinueMode(false)

Re: How to Continue Conversations

Posted: Sun Sep 10, 2023 12:23 am
by McSwan
Tony Li wrote: Sat Sep 09, 2023 8:24 pm Hi,

You could add a Dialogue System Trigger set to OnConversationEnd to the Dialogue Manager GameObject. Select Add Action > Play Sequence, and set the Sequence to: SetContinueMode(false)
Thanks again Tony. You're awesome!