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Re: Problem with the scrollview

Posted: Thu Mar 01, 2018 2:40 pm
by Tony Li
Hi,

I'm afraid it says that video is unavailable. You can send a link or video file directly to tony (at) pixelcrushers.com if you prefer.

Re: Problem with the scrollview

Posted: Fri Mar 02, 2018 2:10 am
by hapciupalit
https://youtu.be/X1TZ-9ZqbVA

Sorry, my bad. Now it shall work.

Re: Problem with the scrollview

Posted: Fri Mar 02, 2018 10:06 am
by Tony Li
Hi,

It appears that it's not calling the quest log window script's Open() method.

Would you please temporarily add this method to the TwoPanelQuestLogWindow.cs script?

Code: Select all

public override void Open()
{
    Debug.Log("Called QuestLogWindow.Open!");
    base.Open();
}
Then play the scene again and try to open the quest log window. Let me know if the Console window logs:

Code: Select all

Called QuestLogWindow.Open!
The custom action "Dialogue System Quest Log Window" has this line:

Code: Select all

FindObjectOfType<PixelCrushers.DialogueSystem.QuestLogWindow>().Open();
If there's another Dialogue System quest log window, the action could be calling its Open() method instead. I don't think this is the case, but I thought I'd mention it.

Would it be possible to send a reproduction project to tony (at) pixelcrushers.com?

Re: Problem with the scrollview

Posted: Tue Mar 06, 2018 10:17 pm
by Tony Li
Hi,

Thanks for sending a reproduction project. There were two issues:

1. The ThirdPartyQuestLogWindow.cs (Adventure Creator action) script didn't work if AC paused the game. I fixed it and emailed you the updated script.

2. You need to hook up the close button ('X') with an AC menu button that turns off the menu. This way AC knows that the menu is closed.