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Re: New Warnings with Unity2017
Posted: Wed Apr 26, 2017 4:31 pm
by HawkX
Wow, you really have an answer for everything!
I'll try your workaround... see if it works... as long as it doesnt break my "DialogueManager.MasterDatabase.GetConversation" it should be fine
and I absolutely agree having them under folder would be perfect!! I just had no idea that was possible!
I will also leave feedback... since EVEN with folders, that will become an issue again in the long run...
Thanks! as always!
Re: New Warnings with Unity2017
Posted: Wed Apr 26, 2017 7:50 pm
by Tony Li
It should work fine with your code; just make sure you pass the full conversation title (e.g., "Jenny/Jenny0CS1").
Re: New Warnings with Unity2017
Posted: Thu Apr 27, 2017 2:32 pm
by HawkX
Another super quick question
I noticed we could have multiple actors portraits... how do we toggle from 1 to another during a specific conversation line?
Re: New Warnings with Unity2017
Posted: Thu Apr 27, 2017 2:50 pm
by Tony Li
Hi!
Use
[pic=#] anywhere in the Dialogue Text. Let's say pic 2 is an angry expression. You could set the Dialogue Text to:
- Dialogue Text: "Grr! I'm angry! [pic=2]"
Re: New Warnings with Unity2017
Posted: Thu Apr 27, 2017 3:31 pm
by HawkX
Re: New Warnings with Unity2017
Posted: Thu Apr 27, 2017 3:47 pm
by Tony Li
You're welcome! I should pass along a lot of those thanks to the Dialogue System users who arrived with torches and pitchforks to demand sensible improvements like this. The Dialogue System is a much better product thanks to everyone's feedback over the years.
Re: New Warnings with Unity2017
Posted: Wed May 03, 2017 11:58 am
by HawkX
Hi again!
Another little tiny "Not important" detail i just noticed...
Since i've been using the [pic=2] recently... the little thumbnail in the conversation window the the left of the dialogues nodes does not change based on the pic used... im not even sure if its something that could be fixed/changed... but always having the 1st "pic" shown in the conversation window is a bit confusing when you have many of them to chose from... sometimes i wonder "did i forget to put pic=2 or 3 on that line?...
Re: New Warnings with Unity2017
Posted: Wed May 03, 2017 12:21 pm
by Tony Li
HawkX wrote:Hi again!
Another little tiny "Not important" detail i just noticed...
Since i've been using the [pic=2] recently... the little thumbnail in the conversation window the the left of the dialogues nodes does not change based on the pic used... im not even sure if its something that could be fixed/changed... but always having the 1st "pic" shown in the conversation window is a bit confusing when you have many of them to chose from... sometimes i wonder "did i forget to put pic=2 or 3 on that line?...
That would be a nice feature to add. I'll make it an option that you can turn on and off because it would have to examine each line for [pic] tags, which could slow down the editor in very large conversations.