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Re: triggering a Bark with an ID

Posted: Wed Apr 09, 2025 4:21 pm
by Tony Li
Hi,

Fixed a bug. Thanks again for sending the project. The fix will also be in DS 2.2.52.

DS_BarkUIPatch_2025-04-09.unitypackage

Re: triggering a Bark with an ID

Posted: Thu Apr 10, 2025 3:46 am
by SindriaGames
Hi,
Thanks for the quick fix.

I have added the package but now i get this error on compile.

Code: Select all

Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Manager\DialogueSystemController.cs(688,25): error CS0200: Property or indexer 'ConversationController.frameLastConversationEnded' cannot be assigned to -- it is read only





Re: triggering a Bark with an ID

Posted: Thu Apr 10, 2025 8:05 am
by Tony Li
Hi,

Looks like your project is on an older DS version. Can you back up your project, update to the current, and then import the patch?

Re: triggering a Bark with an ID

Posted: Thu Apr 10, 2025 9:18 am
by SindriaGames
I have updated the Asset and re-imported the package fix and all is good now, thanks!

Re: triggering a Bark with an ID

Posted: Thu Apr 10, 2025 11:13 am
by Tony Li
Glad to help!