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Re: triggering a Bark with an ID
Posted: Wed Apr 09, 2025 4:21 pm
by Tony Li
Hi,
Fixed a bug. Thanks again for sending the project. The fix will also be in DS 2.2.52.
DS_BarkUIPatch_2025-04-09.unitypackage
Re: triggering a Bark with an ID
Posted: Thu Apr 10, 2025 3:46 am
by SindriaGames
Hi,
Thanks for the quick fix.
I have added the package but now i get this error on compile.
Code: Select all
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Manager\DialogueSystemController.cs(688,25): error CS0200: Property or indexer 'ConversationController.frameLastConversationEnded' cannot be assigned to -- it is read only
Re: triggering a Bark with an ID
Posted: Thu Apr 10, 2025 8:05 am
by Tony Li
Hi,
Looks like your project is on an older DS version. Can you back up your project, update to the current, and then import the patch?
Re: triggering a Bark with an ID
Posted: Thu Apr 10, 2025 9:18 am
by SindriaGames
I have updated the Asset and re-imported the package fix and all is good now, thanks!
Re: triggering a Bark with an ID
Posted: Thu Apr 10, 2025 11:13 am
by Tony Li
Glad to help!