triggering a Bark with an ID

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 23250
Joined: Thu Jul 18, 2013 1:27 pm

Re: triggering a Bark with an ID

Post by Tony Li »

Hi,

Fixed a bug. Thanks again for sending the project. The fix will also be in DS 2.2.52.

DS_BarkUIPatch_2025-04-09.unitypackage
SindriaGames
Posts: 10
Joined: Sun Apr 06, 2025 1:17 pm

Re: triggering a Bark with an ID

Post by SindriaGames »

Hi,
Thanks for the quick fix.

I have added the package but now i get this error on compile.

Code: Select all

Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Manager\DialogueSystemController.cs(688,25): error CS0200: Property or indexer 'ConversationController.frameLastConversationEnded' cannot be assigned to -- it is read only




User avatar
Tony Li
Posts: 23250
Joined: Thu Jul 18, 2013 1:27 pm

Re: triggering a Bark with an ID

Post by Tony Li »

Hi,

Looks like your project is on an older DS version. Can you back up your project, update to the current, and then import the patch?
SindriaGames
Posts: 10
Joined: Sun Apr 06, 2025 1:17 pm

Re: triggering a Bark with an ID

Post by SindriaGames »

I have updated the Asset and re-imported the package fix and all is good now, thanks!
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Tony Li
Posts: 23250
Joined: Thu Jul 18, 2013 1:27 pm

Re: triggering a Bark with an ID

Post by Tony Li »

Glad to help!
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