Overriding actor and conversant from conversation database in script

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Aechen
Posts: 10
Joined: Fri Jan 10, 2025 7:48 am

Re: Overriding actor and conversant from conversation database in script

Post by Aechen »

Seems I sent that message a little to soon. I managed to fix my last problem, I had the player's override Dialogue UI set as the Dialogue Manager, which of course if it doesn't allow for custom UIs, it'll just not work at all.
I added a new Basic Standard Dialogue UI to the Dialogue Manager's Canvas, and set that to not allow custom UIs, and the player's override to use that. Now I have it both ways.

Thank you very much for the help and the great plugin, Tony!
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Tony Li
Posts: 22904
Joined: Thu Jul 18, 2013 1:27 pm

Re: Overriding actor and conversant from conversation database in script

Post by Tony Li »

Thanks, and glad to help!
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