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Re: Issue with saving system and Topdown integration

Posted: Fri Nov 15, 2024 11:18 am
by Tony Li
Line 79 of TDE's CharacterPause script is:

Code: Select all

_condition.ChangeState(CharacterStates.CharacterConditions.Paused);
The error suggests that _condition isn't initialized, which means there's an issue with a character.

On your TDE LevelManager component, do your Player Prefabs and Scene Characters lists look correct, and no empty entries?

Re: Issue with saving system and Topdown integration

Posted: Tue Nov 19, 2024 11:27 am
by Peter
I will have a look thanks :)