Page 2 of 2

Re: Dialogue System not working ingame Build

Posted: Thu Sep 12, 2024 12:26 pm
by flame0n
Hello again!

Thanks to you! You helped so much. Looks like i'm almost fix everything. There is only one last thing. So in built and editor now everything works great except one thing - for some reason i can't press response buttons with mouse. Only keyboard :D
Before i was able to do it with mouse. NewInputMode is enabled.

Re: Dialogue System not working ingame Build

Posted: Thu Sep 12, 2024 1:40 pm
by Tony Li
Hi,

Someone else fixed a similar issue today. See this post. Make sure you're disabling UHFPS Kit's mouse control while in conversations. See 07:00 of the Interaction Tutorial video if you need more info.

Re: Dialogue System not working ingame Build

Posted: Tue Sep 24, 2024 9:11 am
by flame0n
Hi there!

Quick update on my issue.
So I tried almost everything on internet to fix UHFPS+DS in my situation. I tried all your recommendations and in other topics but no luck.
FINALLY. For some reason, everything works only when i disable Canvas that UHFPS kit creates. So this is my solution. I disable Canvas UHFSPS bн Dialogue OnConverstion Event. Maybe there is some more elegant ways. But in my case it's 100%.

Re: Dialogue System not working ingame Build

Posted: Tue Sep 24, 2024 9:25 am
by Tony Li
Hi,

That almost certainly means UHFPS's Canvas has a higher Sort Order than the Dialogue System's Canvas.

To resolve this, inspect the Dialogue Manager's Canvas child GameObject and set the Sort Order to a higher value than UHFPS's Canvas.

Re: Dialogue System not working ingame Build

Posted: Tue Sep 24, 2024 9:46 am
by flame0n
OMG. Yes. Unbelievable. Thanks a lot.

Re: Dialogue System not working ingame Build

Posted: Tue Sep 24, 2024 9:59 am
by Tony Li
Glad to help!