Re: Disable a specific response button
Posted: Tue Jan 28, 2025 1:38 pm
Currently, I’m using the "Show Invalid" mechanism, which adds an interesting twist to the game. Players can see options in red that are unavailable, allowing them to explore potential directions for the future. However, this mechanism has introduced some issues. Since "include invalid entries" is currently enabled, some dialogues are getting stuck. For example, before this option was activated, if none of the response conditions were met, the dialogue would naturally end. But now, when all response conditions are false, the player can get stuck in the dialogue without being able to progress. Is there a way to automatically end the conversation when no PC responses are available? In other words, is it possible to have both "include invalid entries" and an "auto-end conversation if no valid options" feature, without causing the dialogue to freeze?