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Re: Standard Dialogue UI TMPro Broken?

Posted: Fri Aug 16, 2024 11:03 am
by Tony Li
Hi,

That's probably an Input System/EventSystem thing. You'll just want to invert the axis for your input action.

If that doesn't do the trick, check if the buttons have explicit navigation. If so, are they configured to navigate correctly?

Re: Standard Dialogue UI TMPro Broken?

Posted: Mon Aug 19, 2024 7:44 am
by Littlenorwegians
I tried messing with the DemoInput file (which I've used so far) without success.
It still is inverted. Can't find anything on the buttons themselves except navigation set to "automatic"

Swear I'm trying my hardest, but just can't seem to crack this one

Image

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Re: Standard Dialogue UI TMPro Broken?

Posted: Mon Aug 19, 2024 8:25 am
by Tony Li
That's puzzling. From your first screenshot, it's clear that "Crush your enemies" navigates down to "See your enemies driven before you". So whatever input makes the "Vertical" axis negative (down) should navigate down.

Can you send a reproduction project to tony (at) pixelcrushers.com?

Re: Standard Dialogue UI TMPro Broken?

Posted: Mon Aug 19, 2024 10:51 am
by Littlenorwegians
Sent :)

Re: Standard Dialogue UI TMPro Broken?

Posted: Mon Aug 19, 2024 9:47 pm
by Tony Li
Thanks for sending the repro project. On your response menu's Scroll Content, the Vertical Layout Group's Reverse Arrangement is ticked. You can either untick it to put the menu items in top-to-bottom order, or untick the Standard UI Menu Panel component's Explicit Navigation checkbox and rely on Unity UI's Automatic navigation instead.

Re: Standard Dialogue UI TMPro Broken?

Posted: Tue Aug 20, 2024 2:50 pm
by Littlenorwegians
That fixed it right up, Tony Li <3

It just HAD to be one of those small issues, but I was too blind to see it. Thank you for your help and patience.

Re: Standard Dialogue UI TMPro Broken?

Posted: Tue Aug 20, 2024 4:08 pm
by Tony Li
Glad to help! That's a new one for me, too, so it's good to know and file away the knowledge.