Re: Livelychat Bubbles (FF-style)
Posted: Thu Aug 15, 2024 6:36 am
Hi!
I'm a little confused. Let me try to explain my intent.
Basically there's two things, dialogue and barks, that I want.
Dialogue you see in the video has the big text boxes. And they have the "rule" of being click-to-continue. Player needs to hit a button to progress.
The barks are different because they are a different because they have no window around them and do not require a click to continue. And all of this is working fine. The problem I have is switching back.
You see in the GIF I posted that the main character does bark, but he has problem returning to his normal textbox.
He's set up to have a dialogue and a bark, but so far doesn't work.
I tried SetPanel(Calico_ACS, Custom, immediate), but that didn't work either.
I'm a little confused. Let me try to explain my intent.
Basically there's two things, dialogue and barks, that I want.
Dialogue you see in the video has the big text boxes. And they have the "rule" of being click-to-continue. Player needs to hit a button to progress.
The barks are different because they are a different because they have no window around them and do not require a click to continue. And all of this is working fine. The problem I have is switching back.
You see in the GIF I posted that the main character does bark, but he has problem returning to his normal textbox.
He's set up to have a dialogue and a bark, but so far doesn't work.
I tried SetPanel(Calico_ACS, Custom, immediate), but that didn't work either.