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Re: Livelychat Bubbles (FF-style)

Posted: Thu Aug 15, 2024 6:36 am
by Littlenorwegians
Hi!

I'm a little confused. Let me try to explain my intent.
Basically there's two things, dialogue and barks, that I want.

Dialogue you see in the video has the big text boxes. And they have the "rule" of being click-to-continue. Player needs to hit a button to progress.

The barks are different because they are a different because they have no window around them and do not require a click to continue. And all of this is working fine. The problem I have is switching back.
You see in the GIF I posted that the main character does bark, but he has problem returning to his normal textbox.
He's set up to have a dialogue and a bark, but so far doesn't work.
Image

I tried SetPanel(Calico_ACS, Custom, immediate), but that didn't work either.

Re: Livelychat Bubbles (FF-style)

Posted: Thu Aug 15, 2024 10:42 am
by Tony Li
Can you configure barks to run separately from conversations? In this case, barks would use the bark UI, and conversations would use the regular box dialogue UI.

If that's not possible, you'll need to wait for version 2.2.48 in which SetPanel() should let you set the panel back to whatever you've assigned as the custom panel.

Re: Livelychat Bubbles (FF-style)

Posted: Thu Aug 15, 2024 3:50 pm
by Littlenorwegians
I think I can "hack" a solution to get around it using scene calls, but if SetPanel is going to get updated then swell!

Re: Livelychat Bubbles (FF-style)

Posted: Thu Aug 15, 2024 10:03 pm
by Tony Li
Hi,

This patch adds support for SetPanel(Calico_ACS, Custom, immediate):

DS_SetPanelPatch_2024-08-15.unitypackage

Re: Livelychat Bubbles (FF-style)

Posted: Fri Aug 16, 2024 3:06 pm
by Littlenorwegians
Thank you. Yes, that works :)

I really have to again commend the speed and amount of help. 10/10

Re: Livelychat Bubbles (FF-style)

Posted: Fri Aug 16, 2024 3:23 pm
by Tony Li
Happy to help!