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Re: Conversations overlapping Timelines
Posted: Wed Aug 07, 2024 3:50 am
by mudukke
The dialogue still overlaps with the next timeline even with this settings. Do you have to add another node for the dialogue not to carry over to the next timeline.
SetActive(14.1 A Festival Like No Other - NPC,false);
SetActive(14.2 A Festival Like No Other - NPC,true)@Message(GotoNextNode)
Re: Conversations overlapping Timelines
Posted: Wed Aug 07, 2024 3:00 pm
by Tony Li
Would you please recap exactly what you want to accomplish? (I may have misunderstood before.) Don't worry about the details of how to implement it. Please help me first get a clear idea of what you want to happen.
Re: Conversations overlapping Timelines
Posted: Fri Aug 09, 2024 6:20 am
by mudukke
I am creating cutscenes using timelines and the current problem is the dialogue from the current timeline overlaps with the next timeline even though I have turned off the timeline gameobject. I have timelines that run consecutively after each other
Can I send a repo to you?
Re: Conversations overlapping Timelines
Posted: Fri Aug 09, 2024 3:06 pm
by Tony Li
Hi,
Yes, please send a
reproduction project to tony (at) pixelcrushers.com
Re: Conversations overlapping Timelines
Posted: Sat Aug 10, 2024 9:34 pm
by Tony Li
What are the steps to follow in the reproduction project?
Re: Conversations overlapping Timelines
Posted: Fri Aug 30, 2024 4:21 am
by mudukke
Apologies for the delay. You can reproduce this in the leveldesignblockout scene, using the timeline called 5.1 Let's Warm Up_Dialogue it's a game object in the scene. This is an example of when conversations overlap each other and prevent dialogue from starting as well.