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Re: Using a camera for a conversation
Posted: Wed Jul 10, 2024 3:43 pm
by hrohibil
It’s the shooter controller but the Invector Camera state just have a top down view.
Re: Using a camera for a conversation
Posted: Wed Jul 10, 2024 3:47 pm
by Tony Li
The Camera() command should work then. See the integration's example scene for an example.
Re: Using a camera for a conversation
Posted: Wed Jul 10, 2024 7:37 pm
by Tony Li
Just had a thought: Make sure the player GameObject the conversation's actor or conversant.
Re: Using a camera for a conversation
Posted: Thu Jul 11, 2024 1:27 am
by hrohibil
Hi Toni
Do you mean like this in the picture?
My Dialouge system trigger is on the weapon.
In that i have the player set into to Conversation actor field and the NPC Max into the Convesant field.
I also tried switching them around.. Still no luck..
BTW:
Using the switchCamera, as my cameras are all disabled until they will be used, does that have an impact on the game in general?
Re: Using a camera for a conversation
Posted: Thu Jul 11, 2024 3:56 pm
by Tony Li
Hi,
The reason why I asked if the player was assigned as one of the primary participants (Conversation Actor or Conversation Conversant) is because that's how the player bridge script knows to disable Invector's control of the camera. Since it's assigned to Conversation Actor, that's not a problem.
Using SwitchCamera() has no impact.