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Re: Can I achieve This JRPG Cutscene (PS2 etc) Using Dialogue System?

Posted: Sat Jul 13, 2024 8:05 pm
by rmagn
Hi Toni,

The sequencer message function is working.
but when i tried using HidePanel(0);
it shows like this
img

and i couldnt find the sequence function using the + button
i tried using

Code: Select all

SetDialoguePanel(false);
Continue()@Message(Resume);
SetDialoguePanel(true);
but the dialogue system behaved not as expected..

1.)is there anything im missing?
2.)i notice that when SLATE cutscene is paused, the character animation stop, is it expected?
3.)if possible, how to make animation like character idle still looping when slate pauses?
4.) i would like to put "..." on a bark with 1 character per second , so i set that in a new conversation like this image,
but my bark UI Text has typewriter effect with 30 chars per second (since i would like to enable character to talk with bark with 30 chars per second speed)like this.
how can i make the bark UI follow the conversation subtitle setting instead of typewriter effect just for this conversation?

Re: Can I achieve This JRPG Cutscene (PS2 etc) Using Dialogue System?

Posted: Sat Jul 13, 2024 8:31 pm
by Tony Li
Hi,

You're on the right track to use SetDialoguePanel() instead of HidePanel(). Use it like this:

setDialoguePanel.png
setDialoguePanel.png (123.24 KiB) Viewed 350 times

Re: Can I achieve This JRPG Cutscene (PS2 etc) Using Dialogue System?

Posted: Sat Jul 13, 2024 10:54 pm
by rmagn
it works fine ! thank you!