Re: Get the most recent Quest entry and store it as Playmaker variable
Posted: Thu May 02, 2024 4:15 pm
Tony Li wrote: ↑Thu May 02, 2024 3:33 pm Yes. Move your Caption Text where it's not inside your dialogue UI. It must still be in a Canvas, though, since that's a requirement for Text or TextMeshProUGUI components. But if it's in the dialogue UI it will only be visible while the dialogue UI is open (i.e., while a conversation is active).
Hmmmm weird....
My quest text is an object that exists independently, it is not part of dialogue UI. The quest text did not disppear if the dialogue UI is close, it changes the quest entry name into 'nil' text when the dialogue UI is closed. It feels like the component can not get the quest entry name string anymore if the conversation is inactive.
I can test this again with clean project later, to see if it is something interferring the text.