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Re: Realistic FPS conversation control

Posted: Wed Feb 08, 2017 9:18 pm
by Locky
Thank you; that helped enormously!

Now to go through the process a second time so I can really get this down!

Re: Realistic FPS conversation control

Posted: Wed Feb 08, 2017 9:54 pm
by Tony Li
Glad to help! Integrating multiple assets together is usually the hardest part of getting a Unity project up and running. If you run into any other issues, just let me know.