Realistic FPS conversation control

Announcements, support questions, and discussion for the Dialogue System.
Locky
Posts: 2
Joined: Tue Feb 07, 2017 10:58 pm

Re: Realistic FPS conversation control

Post by Locky »

Thank you; that helped enormously!

Now to go through the process a second time so I can really get this down!
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Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Realistic FPS conversation control

Post by Tony Li »

Glad to help! Integrating multiple assets together is usually the hardest part of getting a Unity project up and running. If you run into any other issues, just let me know.
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