Re: Change subtitle panel runtime
Posted: Sun Dec 10, 2023 10:05 am
Hi Tony, as you suggest, I tried to convert all the previous conversation to a bark, as it should be the right tool.
But now some time some line will not be triggered, few of them are grouped to fire a random line, like in the screen below, if I leave the first node empty, the character will say nothing (neither the balloon will appear) if I fulfil the node, the character will just say the line in the node without reach the end of the path.
Maybe there is a different configuration to use?
The first node have the Continue@0.01f in the Sequence, the set a random value in a temp variable.
The second node have just a Continue@0.01 in the Sequence
Meanwhile, the last three leafs are just the line to say (one as fallback for trouble with the variable)
But now some time some line will not be triggered, few of them are grouped to fire a random line, like in the screen below, if I leave the first node empty, the character will say nothing (neither the balloon will appear) if I fulfil the node, the character will just say the line in the node without reach the end of the path.
Maybe there is a different configuration to use?
The first node have the Continue@0.01f in the Sequence, the set a random value in a temp variable.
The second node have just a Continue@0.01 in the Sequence
Meanwhile, the last three leafs are just the line to say (one as fallback for trouble with the variable)