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Re: Node set to true from dialogue not making next node active
Posted: Tue Aug 22, 2023 4:02 pm
by DeidreReay
Seems that was mistaken on my part (Probably was over cautious as the others were not moving forward etc) So seems the first node in a quest does become active when first given the quest. Thank you for the help as always
Re: Node set to true from dialogue not making next node active
Posted: Tue Aug 22, 2023 7:42 pm
by Tony Li
Glad to help!
Re: Node set to true from dialogue not making next node active
Posted: Wed Aug 23, 2023 6:54 pm
by DeidreReay
Trying to import the unity package you sent results in three errors
Re: Node set to true from dialogue not making next node active
Posted: Wed Aug 23, 2023 8:28 pm
by Tony Li
Hi,
Can you back up your project, make sure you have a good backup, and then update to the current versions of Quest Machine and the Dialogue System? That should resolve the errors.
Re: Node set to true from dialogue not making next node active
Posted: Wed Aug 23, 2023 10:51 pm
by DeidreReay
I will try and give that a shot here this weekend. Have Repo so will not be hard.