Little update, i just discovered the "link to" field, and it does just what i wanted, it makes a new conversation start, so all of this was kinda pointless it seems, i feel kinda dumb
am i missing something about it? like the only thing i need now is to delay a lil the start of the new conversation, but i think that if i am using the timeline, i can just do that manually, and if i want to do that instead on the dialogue manager i can put a blank field after the start and make it delay for the amount of time i want.
So i think this is kinda fixed, but still i am curious of what were your other suggestion, also because making the raise waiting a frame didn't actually work and i don't know if i misinterpreted how to implement it.
also still it's pretty weird that if you call a new conversation when an other one is already going on you lose the override settings, like what should i do to replace an actual conversation by script, let's say i'm in a tutorial, and the npc is giving me advices, but as soon as i finish, i trigger a new conversation, but i need to replace it and of course keep my override settings,
i know there is the start conversation action in the dialogue system trigger component, but what if i need to do this like several times during that level, and not just one time, i ask this since i have seen that i can only put one "start conversation" action.
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i'll give a better example of what i am doing right now:
-i have a first conversation that is run through a timeline, where the player cannot move.
-thanks to the "link to", when the conversation ends it links to a conversation where the npc gives some advices to the player to go on through the tutorial, but the player can move here now and there is no need for continue button (i am using bubbles and not the default subtitles).
-when the player does what the tutorial wants (in this case, just moving around, right and left) after some seconds it would trigger a 3rd conversation, i managed easily to do this, but the issue is thatr if i try to reach the tutorial goal before the 2nd conversation has ended, i get of course the usual "another conversation is running"