Re: Is there a way to use Love/Hate without relying on GameObjects?
Posted: Tue Nov 29, 2016 8:20 pm
I think the first option may need to be the way to go (child object under main with love/hate stuff).
The parent game object for characters has the capsule colliders and rigidbody on it (amongst other things - models and such are child game objects of it though), and IIRC (could be totally off, trying to look it up) if we were to move all of that to a child GO then the top level GO would never "move" and all movement of the child that does move would become relative to the parent GO which may be undesired.
The parent game object for characters has the capsule colliders and rigidbody on it (amongst other things - models and such are child game objects of it though), and IIRC (could be totally off, trying to look it up) if we were to move all of that to a child GO then the top level GO would never "move" and all movement of the child that does move would become relative to the parent GO which may be undesired.