Is there a way to use Love/Hate without relying on GameObjects?

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tylerwsavatronix
Posts: 33
Joined: Tue Jul 05, 2016 6:18 pm

Re: Is there a way to use Love/Hate without relying on GameObjects?

Post by tylerwsavatronix »

I think the first option may need to be the way to go (child object under main with love/hate stuff).

The parent game object for characters has the capsule colliders and rigidbody on it (amongst other things - models and such are child game objects of it though), and IIRC (could be totally off, trying to look it up) if we were to move all of that to a child GO then the top level GO would never "move" and all movement of the child that does move would become relative to the parent GO which may be undesired.
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Tony Li
Posts: 22093
Joined: Thu Jul 18, 2013 1:27 pm

Re: Is there a way to use Love/Hate without relying on GameObjects?

Post by Tony Li »

Good point!

If you chose the second option, you'd have to keep your physics components on the main GameObject and disable them if necessary instead of deactivating them on a child GameObject.
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