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Re: Set Bool true via Dialouge?

Posted: Wed Jun 28, 2023 8:14 pm
by Hereder
Sorry late reply. I did it via Script in the end.
So I dragged a script to the Script field and when the player press one an option it calls a Public void in the script.
It felt easier, also I can fill the pulbic void with more functions. :)

Re: Set Bool true via Dialouge?

Posted: Wed Jun 28, 2023 9:19 pm
by Tony Li
Sounds good. That's a fine way to do it, too.