Hi,
Please see the Interaction Tutorial. It shows how to set up interaction, how to prevent duplicate interaction when a conversation is already playing, and several more related topics.
Another conversation is already active. Not starting 'Conversation Name'
Re: Another conversation is already active. Not starting 'Conversation Name'
Okay that resolved the error! I had watched that video many times but did not realize I could use the Dialogue System Events to disable to the Proximity Selector for a case like this. Makes sense!
Would you mind pointing me to where I can find how to trigger the conversation only when the Player clicks on the NPC (as opposed to clicking anywhere on the screen)? Or is that something I would need to write a script for?
Thanks so much for your help!
Would you mind pointing me to where I can find how to trigger the conversation only when the Player clicks on the NPC (as opposed to clicking anywhere on the screen)? Or is that something I would need to write a script for?
Thanks so much for your help!
Re: Another conversation is already active. Not starting 'Conversation Name'
Hi,
Set the Selector's "Select At" dropdown to Mouse Position.
Set the Selector's "Select At" dropdown to Mouse Position.
Re: Another conversation is already active. Not starting 'Conversation Name'
Actually, the answer I'm looking for seems to be in this thread here: https://www.pixelcrushers.com/phpbb/vie ... 481#p36481
So I'll continue this discussion from there. But the original problem I had has been resolved, so thank you for that
So I'll continue this discussion from there. But the original problem I had has been resolved, so thank you for that