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Re: Communicate with MY script?
Posted: Mon Dec 26, 2022 8:25 am
by Tony Li
Hi,
You can reorder dialogue entry IDs in the Dialogue Editor using Menu > Sort > Reorder IDs.
What do you mean by "heart system"?
Re: Communicate with MY script?
Posted: Mon Dec 26, 2022 10:58 pm
by Hereder
Thanks!
What I meant by "Heart system" is:
Is there a Like/Hate system in the.... Hold on... I guess I can use the QTEs can send "like / dislike" signals?
In that case I should fully rely on the Dialouge System with all that, instead of trying to tap into my own scripts
Re: Communicate with MY script?
Posted: Tue Dec 27, 2022 8:31 am
by Tony Li
Two things you could use:
- QTEs for quick time events to give the player a timed change to choose something that could affect like/dislike.
- The
relationship Lua functions.
If you want something more elaborate, you can use
Love/Hate, (It's 50% off right now in the New Year Sale.)
Re: Communicate with MY script?
Posted: Wed Dec 28, 2022 2:18 am
by Hereder
Tony Li wrote: ↑Tue Dec 27, 2022 8:31 am
Two things you could use:
- QTEs for quick time events to give the player a timed change to choose something that could affect like/dislike.
- The
relationship Lua functions.
If you want something more elaborate, you can use
Love/Hate, (It's 50% off right now in the New Year Sale.)
I will look into Relationship stuff first!
Thank you!